eDPI Calculator (Effective DPI for Gaming)

eDPI = mouse DPI × in-game sensitivity.

Everyday eDPI formula cm/360° turn distance Pro presets included
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eDPI calculator

DPI × sensitivity → eDPI + cm/360°

Instructions — eDPI Calculator (Effective DPI for Gaming)

  1. Enter your mouse DPI (400, 800, 1600 are common values).
  2. Enter your in-game sensitivity (the slider value inside the game).
  3. The calculator returns eDPI, cm per 360° turn, and inches per 360°.

Try a preset to see what pro players use. CS2 pros average around 560 eDPI. Valorant pros sit closer to 320. Overwatch uses a different scale — pros there run 5,000–11,000 eDPI.

Formulas

eDPI = mouse DPI × in-game sensitivity

Centimeters per 360° turn

cm/360° = 914.4 / eDPI

914.4 comes from 360 inches × 2.54 cm/inch. This is the universal in-game sensitivity metric — independent of game and easy to measure with a ruler.

Reverse: sensitivity from eDPI

Sensitivity = eDPI / DPI

Use to copy a pro's eDPI on your own mouse. If a pro plays at 560 eDPI and your mouse is at 1600 DPI, set in-game sensitivity to 560 / 1600 = 0.35.

Reference

Pro player eDPI ranges

GamePro eDPI rangeTypical DPITypical sens
CS2 / CS:GO400–1,200400–1,6000.5–1.6
Valorant200–500800–1,6000.25–0.5
Overwatch 25,000–11,000800–1,6005–8
Apex Legends800–2,400800–1,6001.2–2.0
Fortnite40–80 (X/Y)400–8000.05–0.1

cm/360° interpretation

  • 10+ cm/360° — very low, precision-heavy (most CS pros)
  • 20–30 cm/360° — pro Valorant range
  • 30–40 cm/360° — common casual range
  • Under 10 cm/360° — high sensitivity, wrist aim

Article — eDPI Calculator (Effective DPI for Gaming)

eDPI calculator — effective DPI for FPS games

eDPI equals mouse hardware DPI multiplied by in-game sensitivity. It is the universal way to compare FPS sensitivity across players and setups. Two players with the same eDPI move their crosshair the same physical distance, regardless of their separate DPI and sensitivity slider values.

The eDPI metric came out of competitive Counter-Strike in the early 2010s. Pros kept getting asked "what is your sens?" and the answer changed depending on whether the player meant DPI, in-game setting, or both. Multiplying them produces a single comparable number — eDPI 800 means the same physical mouse-to-crosshair ratio whether you got there at 400 DPI × 2.0 sens or 1600 DPI × 0.5 sens.

What is eDPI?

eDPI stands for effective DPI. DPI alone refers to your mouse hardware sensor — how many dots per inch of physical movement it reports. In-game sensitivity scales that signal before applying it to the camera. Multiply them and you get the actual sensitivity your hand experiences.

Two players running 400 DPI × 2.0 sensitivity and 800 DPI × 1.0 sensitivity have identical eDPI of 800. They aim the same. If you swap their mice, their muscle memory still works. eDPI is the only sensitivity number that survives hardware changes.

Did you know

The cm/360° metric (centimeters needed for a full in-game turn) is even more game-portable than eDPI. eDPI varies between games because each game scales sensitivity differently. cm/360° is purely physical and works across CS2, Valorant, Apex, and Overwatch. Pros increasingly cite cm/360° rather than eDPI.

The eDPI formula

The formula is one multiplication: eDPI = DPI × sensitivity. Simple. The companion formula for cm/360° is also clean: cm/360° = (2.54 × 360) / (eDPI × yaw). The constant 914.4 comes for CS2/Valorant default yaw 0.022, cm/360° ≈ 41,564 / eDPI.

eDPI essentials
eDPI DPI × sensitivity
cm/360° 914.4 / eDPI
inch/360° 360 / eDPI
Match pro pro eDPI / your DPI

The cm/360° figure is what you measure on the mousepad with a ruler. Spin in-game 360 degrees. Mark the start and end points of the mouse. The distance is what cm/360° predicts. If they match, your setup is reporting accurate numbers.

eDPI and cm/360° explained

cm/360° turns sensitivity into a physical, real-world distance. It dictates how much desk space your aim needs and how reliant you are on arm vs wrist movement.

Wrist aim
5-15 cm/360°
High sensitivity
Hybrid
20-30 cm/360°
Common range
Arm aim
40+ cm/360°
CS / Valorant pros

Arm aimers swing the whole forearm for big rotations and use the wrist for micro-adjustments. Wrist aimers do almost everything from the wrist, which is faster for tight rooms but less precise at long range. Most CS2 and Valorant pros run 30–50 cm/360° — heavy arm aim. Most Overwatch DPS players run 15–25 cm/360°.

Pro player eDPI ranges

Sensitivity ranges by game reflect each game's intended playstyle and movement speed.

  • CS2 / CS:GO pros — 400–1,200 eDPI, median around 560 (s1mple, ZywOo zone).
  • Valorant pros — 200–500 eDPI, headshot-focused precision.
  • Overwatch 2 pros — 5,000–11,000 eDPI (different scale).
  • Apex Legends pros — 800–2,400 eDPI, mid-range for movement plus aim.
  • Fortnite pros — 40–80 X/Y (use a separate scale, not directly comparable).
  • Casual FPS players — 1,000–3,000 eDPI typically.

Copying a pro's eDPI to your mouse

If you want to replicate a pro's setup, the eDPI is what matters — not the raw DPI or sensitivity values. To copy a pro who plays at 560 eDPI: pick whatever DPI your mouse supports comfortably (most modern sensors are accurate at 400, 800, or 1600), then divide.

Example: pro at 560 eDPI, you want to use 1600 DPI. In-game sensitivity = 560 / 1600 = 0.35. Set 1600 DPI on the mouse and 0.35 in CS2. Your aim now matches the pro's exactly — same cm/360°, same muscle-memory translation.

Tip

For game-portable settings, lock in a target cm/360° rather than an eDPI number. CS2 at 30 cm/360° and Valorant at 30 cm/360° will feel identical. Same eDPI between the two would NOT feel the same because Valorant scales sensitivity 0.07 percent higher per unit.

Low vs high eDPI tradeoffs

Low eDPI (under 800 in CS scale) requires arm movement, gives the most precision at long range, and is the default in tactical shooters. The downside is that quick turns need lots of desk space, and 180° flicks are slow.

! High eDPI tradeoffs

Above 2,000 eDPI you can flick anywhere instantly but micro-adjustments at long range get jittery. The same small wrist twitch covers more screen, so headshots become harder. Casual FPS players default high; competitive players lower over time.

Finding your ideal eDPI

The reliable method: start at a moderate setting like 800 eDPI for CS2 or 320 for Valorant. Play for at least 20 hours. Track your performance. Then adjust by 10–20 percent in either direction and play again. Most players find their optimum within three or four iterations.

Aim trainers like Kovaak's and Aim Lab are useful for stress-testing changes. Run identical scenarios at different eDPI and compare scores. The sensitivity that wins the most scenarios is usually right for your playstyle.

Common eDPI mistakes

Three patterns hurt aim. First, changing DPI and sensitivity simultaneously — fix one, vary the other only. Second, using mouse acceleration on top of eDPI calculation; acceleration makes eDPI meaningless because the effective sensitivity changes with movement speed. Third, copying a pro's eDPI without copying their mousepad size, monitor distance, or grip style — the number alone is one input among many.

A fourth subtle trap is forgetting that ADS (aim-down-sights) and scope sensitivities are separate multipliers in most modern shooters. CS2 has zoom_sensitivity_ratio_mouse. Valorant has a scoped sensitivity setting. Apex has hipfire, ADS, and per-scope multipliers. Setting eDPI right at hipfire does nothing for your scoped aim if those multipliers are out of sync. Match cm/360° across all zoom levels for consistent muscle memory.

Polling rate is another overlooked variable. Most modern gaming mice support 1,000 Hz or 4,000 Hz polling. Higher polling reduces input latency but does not change eDPI. If two players have the same eDPI but different polling rates, their aim feels different in fast micro-adjustments even though the math is identical. Match polling rate when comparing setups.

FAQ

eDPI stands for effective DPI. It is the product of your mouse hardware DPI and the in-game sensitivity setting. Two players with the same eDPI move the crosshair the same physical distance per centimeter of mouse movement, even if their raw DPI settings differ.
Most CS2 and CS:GO pros run between 400 and 1,200 eDPI, with a median around 560. ZywOo plays at 400, s1mple at 560, NiKo at 460. The trend has shifted lower over the past decade — pros now use less sensitivity than they did in 2015.
It is the distance your mouse must travel on the pad to complete a full 360° turn in-game. Below 10 cm/360° is high sensitivity (wrist-aiming). Above 30 cm/360° is low sensitivity (arm-aiming, common for precision). cm/360° is universal across games and is more meaningful than eDPI alone.
Find the pro's eDPI, divide by your mouse's native DPI, and set that as your in-game sensitivity. If a pro uses 560 eDPI and you play at 800 DPI, set sensitivity to 0.7. This matches their muscle memory exactly.
Overwatch uses a 1–20 sensitivity scale rather than a 0–3 decimal scale. The slider numbers are larger, so eDPI values look inflated. An Overwatch sensitivity of 7 at 800 DPI gives 5,600 eDPI — equivalent in feel to a CS2 sensitivity of about 0.7.
For the same eDPI, very high DPI (above 3,200) can introduce sensor noise on cheaper sensors. Below 400 DPI can cause graininess on high-refresh displays. Most pros use 400, 800, or 1,600 DPI and adjust in-game sensitivity to match their preferred cm/360°.